Factsheet
Game
Developer
Based in Seattle
Platforms
PC - Steam / Xbox / Switch
Social Networks
Genres
Adventure / Story / Comedy / Tiny Open World / Sandbox
Description
Will you make your way home or will you explore what the big city has to offer first? I mean, getting home is obviously your main priority. Obviously. Well, it's one of your priorities. Maybe more of a guideline... It's definitely on your To-Do list somewhere! But first? Exploration!
Explore the city at your own pace in an open-world playground filled with surprises!
Make friends with a colorful cast of chatty animals.
Complete quests, help your animal friends, or cause a total ruckus. It’s up to you.
Customize your Kitty with a plethora of very adorable hats!
Take a nap in the sunshine.
Find a way home...?
Short Description
Short Description
You're a curious little kitty with a big personality, lost in the city. Will you make your way home or will you explore what the big city has to offer first? Take Kitty on an adventure to explore, make new friends, wear delightful hats, and leave more than a little chaos in your wake. After all, isn't that what cats do best?
/ᐠ .ᆺ. ᐟ\ノ
Videos
Branding
Logos
Screenshots
Recognition
“Little Kitty, Big City gives us the same chaotic vibes as Untitled Goose Game”
Gamesradar
“Finally, A Game That Lets You Be A Silly Little Cat Doing Silly Little Things”
Kotaku
Featured in Wholesome Snack
Wholesome Games, 2021
Winner of PAX Rising Showcase
PAX West, 2022
Best Cat Game
My Kids, 2022
About Double Dagger Studio
Website / Twitter / Twitter / Twitter
Double Dagger Studio is an independent game development studio founded in Bellevue, Washington by veteran game developer, Matt T. Wood. Previously, Matt worked on hit titles at Valve, including Half-Life 2, Portal 2, Counter-Strike: Global Offensive, and Left 4 Dead. Double Dagger Studio has been working with contractors and collaborators from across the globe on their first title, Little Kitty, Big City.
Credits
Support, Snuggles & Inspiration
Character Design and Scenario Concept Art
Environment Art
Character Design, Modeling and Art
Game Directing, Programming, Art, Design and everything else
Music
Animating
Game Programming
Character Modeling and Art
Architecture and Prop Modeling
Marketing and Publishing Support
Additional Quest Implementation
Console Porting and Programming
Writing and Designing
Steve Sperrin
Shader and Game Programming
Concept Art
Additional Particles
Additional Arting
Sound Design
Colors
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